Transformations

Some characters have a transformation quirk allowing them the ability to activate their quirk, changing their body/abilities. Some examples are Tokoyami and Kirishima. Kirishima is more straight-forward as he simply alters his skin to create a rock-like durability. While Tokoyami's body itself is not altered, he activates Dark Shadow to change his abilities and is still physically attached to himself.

This wiki page is dedicated to explaining how to properly create a transformation quirk that is friendly to the combat system that this wiki has in place. Below we will cover a few rules for transformation quirks to prevent people from abusing this quirk type.

In order to balance transformation quirks so that they aren't essentially a One-for-All style quirk, there are a few rules set in place.
 * 1) For every positive effect, there must be at least one negative effect.
 * 2) A transformation quirk may only affect a maximum of 2 separate character stats.
 * 3) A transformation quirk may only have a maximum of 5 positive effects.
 * 4) A single positive effect on a Basic Stat may only have a maximum of 50% bonus.
 * 5) A single positive effect on an Advanced Stat may only have a maximum of 25% bonus.
 * 6) A single negative effect on any stat may only have a maximum of 50% penalty.
 * 7) Any specific stat may only be altered by a maximum of 200%.
 * 8) You cannot alter passive stats, such as experience, dollars, hero rank, etc.

Example
To demonstrate a properly balanced transformation quirk, we'll use Kirishima as an example. If we made Kirishima as a combat-NPC, his quirk would operate as follows:

Pros

 * Gains 25% Damage Resistance
 * Gains 25% Damage Resistance
 * Gains 25% Damage Resistance

Cons

 * Attacks require 25% more Stamina to use
 * Every turn this quirk is active, consumes 50 Stamina
 * While active, speed is reduced by 30%.