Ultimate and Plus, Ultra! Attacks

Ultimate and Plus, Ultra! Attacks are very similar to Enhanced Attacks but have much more potency. For specific guidelines on all the rules, see the Enhanced Attacks page. This page will be covering the things that are different from Enhanced Attacks.

Ultimate Attacks
Each character may only have a total of two Ultimate Attacks. In combat, you'll only be able to take one Ultimate Attack in your loadout, so be sure to choose wisely!

Each Ultimate Attack may have up to a maximum of 5 positive effects. For each positive effect you must have a following negative effect. Some things you cannot do:
 * A Pro or Con that alters any Basic Stat or Multiplier above 50% with one effect alone.
 * A Pro or Con that alters any Advanced Stat or Multiplier above 25% with one effect alone.
 * A Pro or Con that makes you "Invincible" or "Unkillable" in terms of combat in this system. This includes making multiple skills to use in succession in order to achieve this.
 * A Pro or Con that prevents your character from feinting or dying in combat unless it is a Counter Attack Skill that can be activated when you would feint or die.
 * A Pro or Con that gives you EXP, Dollars, or any other benefits outside of combat.
 * A Pro or Con that gives you Ultra Status.
 * An attack that does not correlate to the user's quirk.

Plus, Ultra!
Plus, Ultra! Attacks are the strongest form of attack any character can use. However, because these attacks push the user's body and quirks past their breaking point, they have major repercussions to the user. Upon use, the user must expend 50% of their maximum stamina and also suffer 20% of their maximum health as recoil damage.

Each Plus, Ultra! Attack may have up to a maximum of 10 positive effects. For each positive effect you must have a following negative effect. Some things you cannot do:
 * A Pro or Con that alters any Basic Stat or Multiplier above 50% with one effect alone.
 * A Pro or Con that alters any Advanced Stat or Multiplier above 25% with one effect alone.
 * A Pro or Con that makes you "Invincible" or "Unkillable" in terms of combat in this system. This includes making multiple skills to use in succession in order to achieve this.
 * A Pro or Con that prevents your character from feinting or dying in combat unless it is a Counter Attack Skill that can be activated when you would feint or die.
 * A Pro or Con that gives you EXP, Dollars, or any other benefits outside of combat.
 * A Pro or Con that gives you Ultra Status.
 * An attack that does not correlate to the user's quirk.